TileMap Editor

// JS tile loader for you projects triggered by a button or input parent.querySelector('#loadLevel').addEventListener('change', function (event) { const file = event.target.files[0]; if (!file) return; const reader = new FileReader(); reader.onload = function (e) { const content = e.target.result; loadLevel(content); }; reader.readAsText(file); }); // load function tiles = []; types = [ tile1, tile2, tile3, ]; function loadLevel(content) { tiles.length = 0; // Clear existing tiles const lines = content.trim().split('\n'); for (let y = 0; y < lines.length; y++) { const types = lines[y].trim().split(/\s+/); // split every space for (let x = 0; x < types.length; x++) { const type = parseInt(types[x], 10); if (type >= 0) { tiles.push({ x, y, type }); } } } console.log("Level loaded", tiles); }